![]() With Superhot: Mind Control Delete coming at some point, we’re bound to continue hearing of the success of this original entry. It’s got a very clean, abstract aesthetic that helps it stick out among ever advancing graphical capabilities, which is exactly how an art style should look. Despite being three years old now, Superhot still looks brand new. We don’t see that much of a decline in sales as usually expect for a video game.” I think that describes it very well. The game mechanic or art style don’t really get old. As Kaczmarczyk stated, “Luckily, Superhot is somewhat timeless. The reason for that increase comes down to the style that Superhot has. ![]() Despite that, sales for the game have actually increased over the years with the studio noting higher revenue year-on-year between 20. “It depends on how you count because there’s a blurred boundary between copies you give away almost for free in big bundles, sales and so on,” he said. Superhot business developer Tomasz Kaczmarczyk noted it was hard to determine exact figures since Superhot has been given out for free and included in some bundles. As was reported last month, Superhot VR has sold around 800,000 copies, so that accounts for roughly 40% of this new figure. ![]() Developer Superhot Team spoke with and revealed that its breakout hit has sold over two million units between both the regular and VR editions. The time-shifting, puzzle shooter Superhot has surpassed two million total sales.
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